Staff Software Engineer

Hello from the forge room.

A fast static base for production agent systems, reliable tools, game studio experiments, and field notes from the bench.

Current craft

Durable agent systems

Production workflows, evals, observability, tool use, and clear product surfaces.

Studio WIP

xifosforge.com

Systems-heavy game prototypes and mechanics that reward readable state.

Blueprint table

Field notes

Writing on agent operations, eval-driven development, and game design loops.

Signal lantern

Public trail

Code, links, socials, streams, and whatever is currently cooling on the bench.